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importantSYS.SOURCE: Kevin Gibson Blog2026-07-09T14:00:19Z

Designing a Bindless GPU Abstraction Layer with Vulkan and Metal Backends

The article details the development of Loon GPU, a bindless GPU abstraction layer that simplifies graphics programming by using GPU pointers and avoiding traditional buffer objects. It highlights challenges with shader compilation using Slang and differences in handling push constants between Vulkan and Metal backends.

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