importantSYS.SOURCE: AMD GPUOpen• 2026-07-23T13:10:06Z
Efficient Ray Tracing of Animated Geometry with Tetrahedral Cages
This paper presents a method for efficiently ray tracing large-scale animated geometry by decoupling animation from triangle count using tetrahedral cages. The approach reduces computational and memory costs by reusing static geometry data, enabling scalable rendering of complex scenes with many deforming objects.
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